3D Character Model 'Chef'
Design and model a 3D character to be used in a short animation. The character must have some sort of bone structure and appear in a simple environment.
I took a look at Pixar's Ratatouille for inspiration and liked the look of some of the characters. I quickly sketched a caricature based on a similar aesthetic which would follow Pixar's style. This sketch would later be used as a reference image.
I used box modelling and the mirror modifier to rough a humanoid shape based upon my sketches. When it came time to add detail, I collapsed the stack before adding buttons, seams and accessories.
For the original animation, a biped bone structure was implemented and used to animate the character. In my current role as a lecturer, I use this model as a demonstration on how to rig using CAT which can be seen above.
After the skinning process there were problems around the fingers when it came to animating. I was able to animate the chef using pose to pose animation and finish the project, but I was a little too ambitious at my attempts to animate each individual finger.