2D Top Down Video Game 'Asylum'
The Moray Game Jam was held at Moray College UHI for its second year running in 2015. The task was to create a video game in 48 hours whilst keeping the theme: “now you see it, now you don’t”. I entered a team with my brother as ‘Two guys, no game’. This project was the first time that I was solely responsible in making sure the game worked as my brother could only create art and sound assets.
After hearing the theme, we discussed concepts and agreed on a lighting based, story driven game. We spent time planning out game mechanics, including a basic storyline and art style. We agreed on job roles and got to work on our respective tasks.
My goal was to implement the game using Adobe Flash / ActionScript 3 which would prove a challenging task. Flash doesn't come with basic game mechanics such as player movement, object colliders and enemy path finding. All of this had to be manually coded during the Jam tallying up around 1000 lines of code.
Over the weekend, the project went fairly well and we managed to get a build together for judging. There were a few problems with the enemy path finding and an older version of the script had to be used in the end. The biggest problem during development was the time limit as I was the only one that could implement sound, art and functionality.
The prototype from the Jam would lead onto inspiration for my honour’s project later in the year
With the end of Flash in 2020, I decided to re-created the Game in Unity using C#.
Press WASD for moving Up, Left, Down, Right.
Press Space to interact with objects
Once you pick up the torch, Left Click to turn it on and off.
The game ends when you reach room 5. Please be aware, sound effects can be quite loud.