Finlay MacDonald

Digital Designer based in the North East of Scotland, specialised in graphic design, 3D modelling and animation, games development and mobile application development.

2D Top Down Video Game 'Asylum'

Asylum Title Card by 'Two Guys No Game'
Created using Adobe Photoshop, Adobe Illustrator, Adobe Flash and Audacity. Click to view the full-size image. Click here to play!

Background:

The Moray Game Jam was held at Moray College UHI for its second year running in 2015. The task was to create a video game in 48 hours whilst keeping the theme: “now you see it, now you don’t”. I entered a team with my brother as ‘Two guys, no game’. This project was the first time that I was solely responsible in making sure the game worked as my brother could only create art and sound assets.

Planning

After hearing the theme, we discussed concepts and agreed on a lighting based, story driven game. We spent time planning out game mechanics, including a basic storyline and art style. We agreed on job roles and got to work on our respective tasks.

Character concepts and finished designs for main character and enemy.
Sketches and the developed characters in Asylum
Team members Finlay and Craig MacDonald in 'Two Guys No Game'
Two Guys No Game: Finlay MacDonald, Craig MacDonald

Development:

My goal was to implement the game using Adobe Flash / ActionScript 3 which would prove a challenging task. Flash doesn't come with basic game mechanics such as player movement, object colliders and enemy path finding. All of this had to be manually coded during the Jam tallying up around 1000 lines of code.

Over the weekend, the project went fairly well and we managed to get a build together for judging. There were a few problems with the enemy path finding and an older version of the script had to be used in the end. The biggest problem during development was the time limit as I was the only one that could implement sound, art and functionality.

The prototype from the Jam would lead onto inspiration for my honour’s project later in the year

Gameplay Screenshot of Asylum
Navigate through the hospital with your trusty torch.

Play It:

With the end of Flash in 2020, I decided to re-created the Game in Unity using C#.

Game Notes

Press WASD for moving Up, Left, Down, Right.

Press Space to interact with objects

Once you pick up the torch, Left Click to turn it on and off.

The game ends when you reach room 5. Please be aware, sound effects can be quite loud.